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Developing an "Unglued 2" style MWS Card Set
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sporkpimp
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Joined: 24 Apr 2003
Posts: 98
Location: California, USA

PostPosted: Tue Jun 10, 2003 6:33 am    Post subject:

Hrm... tough call. Personally, I think "Block Lightning" is funnier, since it's a direct play on Ball (a block as opposed to a ball) and on it being a wall (it "blocks" stuff).

Yes, I'm sure you get both jokes, but I'm just stating my reasoning.

Plus, it conjures up the imagine of a big lightning cube, heh.
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PostPosted: Tue Jun 10, 2003 11:46 am    Post subject:

I like Wall Lightning cause it rhymes with Ball Lightning ... yeah. Heh.
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sporkpimp
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PostPosted: Wed Jun 11, 2003 12:40 am    Post subject:

Have Spell, Can Trip - UU
Instant
You may pay (1). If you do, draw a card.
Storm.

Thumbs, Twiddler - 1UU
Creature - Wizard Legend
(1): Place one thumb under Thumbs, Twiddler, and one on top, without lifting it completely off of the playing surface. Using only your thumbs, flip Thumbs, Twiddler off of the table. If it does not rise at least one inch, this ability has no effect. Otherwise, if Thumbs, Twiddler lands face-up, tap or untap target permanent. If Thumbs, Twiddler lands face-down, it remains face-down.
Morph: 1U
1/1
"Twiddle me this, twiddle me that..."

Tribal Poseur - 1W
Creature - Townfolk
If another Elf is in play, Tribal Poseur counts as an Elf. The same is true for Fungi, Zombies, Wizards, Merfolk, Clerics, Soldiers, Dwarves, Orcs, and Goblins.
His parents thought he smelled bad during his "zombie" and "fungus" phases, but they had never met a Goblin...
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PostPosted: Wed Jun 11, 2003 9:51 pm    Post subject:

How about "Tribal Poseur counts as the types of all creatures in play in addition to its own. Tribal Poseur may attack even if it is a Wall."?

I'm actually surprised that WOTC didn't make a card draw with Storm.
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PostPosted: Sun Jun 22, 2003 10:03 am    Post subject:

Haven't updated in a while.

Added:
Have Spell, Can Trip
Tribal Poseur
Alternative Band
Hit Me
Land Screw

Minor adjustments to the text on a couple of cards. I didn't bother to upload new images of them. You can see the changes in the exported HTML.
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patsen
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Joined: 31 Dec 2002
Posts: 103
Location: New Brunswick, Canada

PostPosted: Sun Jun 22, 2003 8:24 pm    Post subject:

We have quite a few Enchant Libraries, we now need Enchant Graveyard, Enchant RFG, Enchant Table, Enchant Chair, Enchant Hand, Enchant Arm... and so on. We only need a few to make our point.

Small Graveyard
Enchant Graveyard
3B
When Small Graveyard comes into play, and enchanted graveyard has more than 7 cards, remove the top card of enchanted graveyard from the game for each card in excess of 7.
If a card that would be sent to enchanted graveyard would cause the number of cards to be above 7, remove it from the game instead.

Wormhole
5U
Enchant Remove From Game Pile
If a card would be removed from the game, flip a coin. If heads, shuffle it in its owner's library instead. If tails, place it in its owner's graveyard instead. If both, place it in target player's hand instead. If neither, put that card on the stack.
Why does it keep doing that?


I don't know if anyone watched the Mole 2, but...

Tiny Bubbles
Enchant Creature
2U
Enchanted creature gains: "%T: Deal 2 damage to target red creature."
I don't care if you lost a Charizard(C)(R)(TM) to some, bubbles are not [i]an attack! - Don Hoe
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PostPosted: Mon Jun 23, 2003 5:41 am    Post subject:

Couple of tweaks?

Plot Hole - 3B
Enchant Graveyard
Whenever enchanted graveyard has more than 7 cards, remove cards from the bottom of the graveyard from the game for each card in excess of 7.

Otherwise someone can lock the top card of their graveyard and do evil things with Volrath's Shapeshifter. Not that there's anything WRONG with that...

Wurm Hole - 5U
Enchant RFG
If a card would be removed from the game, roll a die and perform this action instead:
1 - Remove the card from the game.
2 - Return the card to play under target opponent's control.
3 - Place the card into its owner's hand.
4 - Shuffle the card into its owner's library.
5 - Place the card into its owner's graveyard.
6 - Return the card to play under your control.

Enchant Chair made me think of a really evil card...

Ten-Hut! - No idea what color this should be.
Enchant Player
Enchanted player plays while standing up. If enchanted player sits or otherwise supports his weight on a surface other than the floor, Ten-Hut! deals 4 damage to that player.
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sporkpimp
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PostPosted: Thu Jun 26, 2003 6:01 am    Post subject:

*mutters something through drunken haze*
Ehhhh... needs more creatures. Needs more mana-curve.
*slurp*

Ahem.

Grazing Bull - 2R
Creature - Cow
Trample.
Whenever Grazing Bull deals combat damage to a player, you may have target land that player controls not untap during that player's next untap phase.
"I am a contender."
2/2


Monkeyshiner - UG
Creature - Wizard
Apes you control cannot be the target of spells or abilities.
They thought he was bananas, but his troops were the most polished fighters in the jungle.
1/2

More to come. *hic*

Edit: More has come.


Hunted Snipe - 1W
Creature - ???
Prevent all combat damage dealt to or dealt by Hunted Snipe to creatures blocking it.
"Oh, you want me to go 'snipe blocking.' C'mon, man, I've heard that one a THOUSAND TIMES."
1/1


Riddle / Riddle
(Goblins looking confused)/(Goblins with tiny holes blown through them)
2UU / 2R
Sorcery / Sorcery
Tap all artifacts, creatures, and lands that target player controls. / Riddle deals one damage to each creature that target player controls.
"I don't get it." / "NOW do you get it?"


Bore/Bore
(Man with head in hands) / (Man's head being drilled into)
2W / 2B
Sorcery/Sorcery
Target player skips his next draw phase. / Target player discards two cards.
"Oh, go ahead." / "Oh, my head!"


Boredom - W
Creature - Wall Avatar
As long as Boredom is in your graveyard and you control a Plains, each creature is a Wall in addition to its other creature types.
"Untap. Draw. Go."
0/3


Monkey Business - 3GU
Sorcery
Roll a six-sided die. Put X 2/2 green Ape counters into play, where X is the outcome of that die roll.
The monkeys' primary business is, in fact, accounting.


Barrel of Monkeys - 4
Artifact
Whenever a coin comes up Heads, put a 2/2 green Ape token into play under your control.
Whenever a coin comes up Tails, each opponent puts a 2/2 green Ape token into play under his or her control.
Whenever a die is rolled, flip a coin.
It's not really all that fun.


BOO! - 2B
Kicker - BB
Instant
When you play BOO!, if you paid the kicker, you may yell "BOO!" and throw it at your opponent. If he accidentally disturbs any cards in the play zone or drops any cards in his hand, remove those cards from the game.

Each creature you control gets Fear until end of turn.
What, were you expecting "Ooga booga!"?



I like monkeys.

-SporkPimp
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Nomad
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Joined: 30 May 2003
Posts: 27

PostPosted: Thu Nov 13, 2003 8:51 am    Post subject:

OK i think if it is UNGLUED, cards at first should be funny. Usability... have you ever used blacker lotus?


Artifact, CC: 4 (or maybe 3 ):

creatures with converted mana cost 3 or less cannot be played.
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Nomad
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PostPosted: Thu Nov 13, 2003 8:56 am    Post subject:

Quote:

Monkey Business - 3GU
Sorcery
Roll a six-sided die. Put X 2/2 green Ape counters into play, where X is the outcome of that die roll.
The monkeys' primary business is, in fact, accounting.


Advanced idea: make one "monkey business" type card for each combination of 3 colorless and two colored mana. F.E., 3BU 'monkey business' will look like this:

Sorcery
Roll a six-sided dice. Put X 3/3 black Makaka counters into play, where X is 3(2*Y)/Y+8*4(2*Y), where Y is outcome of that die roll.
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Nomad
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PostPosted: Thu Nov 13, 2003 8:59 am    Post subject:

Cup of Drink

artif***t, CC 3 (Please refrain from the so-called "bad words" on this forum. -DD)

Imprint: drink (when ~this~ comes into play, you may remove a cup of any drink from your kitchen and put on ~this~. The removed cup imprints ~this~)

1, tap: drink from a cup.
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Khan_Man_
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Joined: 17 Nov 2003
Posts: 5
Location: Area 51

PostPosted: Sat Nov 22, 2003 2:57 pm    Post subject:

Fart
5B
(A Thorn Elemental choking as a green stink passes)
Pass some gas or remove Fart from the game. All oppenets ceratures get -X/-X X being how bad the fart was on a scale from 1 to 10.
"Holy ****! Did he have onions for breakfast!?"
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Nomad
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PostPosted: Fri Nov 28, 2003 7:35 am    Post subject:

Flipatog:
1UR
creature-atog
1/2

Flip a coin: Flipatog gets +1/+1 until EOT
Roll a die: Flipatog gets +1/+1 until EOT


Piece of Random
2UW
Enchantment
At the beginning of each players upkeep, that player flips a coin. In TAILS case he the rest of his turn.
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Lockindal
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Joined: 25 Dec 2003
Posts: 6
Location: USA

PostPosted: Fri Dec 26, 2003 1:52 am    Post subject:

What happened with this project? Seems very interesting and fun, here's mine:

BURGW
The Occult!
Summon Occult
Flying, Trample, Rampage (2), Double-Strike.
%T: Take control of a magic card. Play this ability as an interrupt.
"Magic the Gathering is secretly controlled by the Occult!"
6/6

3WWW
Religeous Fanatics
Summon Religeous Fanatics
Trample, Rampage (3).
%W%W%W%W %T: Destroy or Counter target magic card.
"Magic the Gathering is an evil game!"
5/5

~ Lock.
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patsen
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Joined: 31 Dec 2002
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Location: New Brunswick, Canada

PostPosted: Sun Dec 28, 2003 6:25 am    Post subject:

Don't know why we stopped, but...

Chain of Cheating 2U
Sorcery
Look at target opponent's library and rearrange those cards in any order. That opponent may return a permanent they control to their hand. If he or she does, he or she or it may copy this spell and choose a new target.
— Look! A distraction!
— Where?!?

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